The Effect of Online Gaming Addiction on Violent Behavior of High School Students in Sorong City
Abstract
Butet Agustarika, Adriyani Adam
Background: Online games are one of game that is connected via a network, can be played anytime, anywhere, can be played in groups anywhere (Bobby Bodenheimer, 1999). According to research by Jap et al (2013), as many as 10.5% or 150 of the total 1477 students combined from SMP and SMA in 4 cities in Indonesia (Manado, Medan, Pontianak, and Yogyakarta) have found addiction to online games. According to the results of an interview at one of the best high schools, there are about 1 in 4 students often playing Online Games. If a quick calculation from 2175 students in 3 high schools, there are about 271 students who often play online games. Research Objectives: The purpose of this study was to analyze the relationship between online game addiction and violent behavior in high school students in Sorong City in 2018. Method: This type of research is an analytical study with a cross sectional approach. A sample of 73 students was taken using the Simple Random Sampling technique. Data were analyzed using Linear Regression. Results: The results showed that there was a significant between online game addiction and violent behavior (significant value 0.002 <0.05) with a weak correlation (R = 0.357). The results of this study suggest that specialist nurses can provide Behavior Therapy to high school students who are addicted to online games, while parents and teachers should provide tighter supervision of the habits of playing games for their children or students.